![]() ![]() Alice simply lost me somewhere along the line. Undying, unfortunately, comes from an era of first person shooters that give me motion sickness, so that’s out. If you’re curious about my relative lack of interest in the other titles in the Vault of Darkness collection, well, here’s a quick overview. And it’s a good thing that they did, because that’s what drew me back when I learned about the third game, which now sits as one of my favourite games of all time. Despite their relative obscurity, the two Dracula games ended up being my favourite of the set. The fact that both games were included together even though Dungeon Keeper 1 was left in the archives speaks to the fact that the two Dracula games aren’t so much sequels as two halves of a whole. ![]() The games were developed by the same team, but its name changed between releases: Resurrection was created by index+, while The Last Sanctuary by index+’s successor company, Wanadoo Edition. ![]() The final pair were of much lower billing: Canal+Multimédia’s Dracula: Resurrection (sometimes: Dracula: The Resurrection) and its sequel, Dracula: The Last Sanctuary. The headliners were Dungeon Keeper 2, American McGee’s Alice, and Clive Barker’s Undying, all classics of the genre (although Undying strikes closer to “cult hit,” especially at the time). Would it be so wrong for me to stick a tacky Halloween banner at the top of these posts? We’ve got to match the subject matter, so it can’t be, you know… “good.” I’m thinking a “1990s church bake sale flyer by someone who just discovered clip art” aesthetic, what do you think? Eh, whatever, let’s get started.īack in the day, I came across a PC game collection called “The Vault of Darkness,” a compilation of five horror-themed games either created by EA or acquired by them after the fact. ![]()
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